![civ 6 city siege civ 6 city siege](https://static1.millenium.org/article_old/images/contenu/actus/JeuxVideo/civilization_6/civ6_siege_10.jpg)
How do you effectively move your army quickly? So many early and mid game units have movement ranges of 2 or 3 and get crushed by the many, many tiles that have movement penalties. Moving a large amount of troops is an absolute nightmare. War should be a viable option in any era.ģ. Is the only solution to wait until artillery and flight to take cities? If so, this is really annoying. Any obstacle in their way (hills, trees, etc) turns their range into 1 tile, limiting the number you can realistically use to siege a city and they can easily be killed with two shots from the city ranged attack. Once cities get Rennaissance walls, units do essentially zero damage against them and bombards are way too weak. Walls become entirely too strong way too fast and have too few counters to them. Instead war means, in almost all cases, instant and permanent hatred from all the other civs.Ģ. You should also have little or no penalty with Civs that have denounced the target. If you declare on Phillp II you should have a lesser penalty with T.R. For example: Teddy Roosevelt is unfriendly towards Phillip II but Pericles is friendly towards him. A better system would scale the penalty based on a leaders relationship with the target. This penalty also bypasses any other diplomatic relations you have. Any war you declare after the ancient era adds a massive diplomatic penalty that degrades so slowly, it might as well be permanent.
![civ 6 city siege civ 6 city siege](https://www.carlsguides.com/strategy/civilization5/gamepictures/war/catapult.gif)
Warmonger penalties are entirely too severe. Sorry for a post that is partial rant, partial legitimate questions but what is the deal with Civ 6 being so heavily biased against war?ġ.